
I just came across an interesting and sad video linked to me by a guy called Rimrook. I won't spoil the story but I do want to talk about the idea in the video and how the future of modelling and designing could change someday.
Here's a link to the video:
http://vimeo.com/3365942It's interesting actually because I've noticed a lot of game engines these days are starting to allow users to make levels and play them at the same time. I map for Half Life which uses an old BSP leaf system and requires compiling which can take 10 seconds to 30 minutes depending on how much there is to compile and how well the user optimised it.
Lately I've been playing Little Big Planet and I found it funny how the idea in this video is similar to the level design tools in the game. You can literally hop in and build stuff in lego fashion and then apply stickers all over it like paint.
It makes me wonder if holograms or the ability to jump into a virtual environment will be possible someday. Maybe in our lifetime? The idea of falling through a leak in a virtual world sends shivers down my spine.
I will say though that this would make getting into the games industry a lot easier :)
(Credit goes to Rimrook on TWHL for the link to the video and Bruce Branit for making the unique video.)
Labels: 3D, future, Games, hologram, model, modelling, rimrook