• Important:
  • I am currently working on the indie game http://www.hatintime.com/ and therefore do not seek employment at this current time.

    -----------------------------------------------------------------------------------------

  • A Hat in Time
  • Currently working on "A Hat in Time" as the 3D Art Director. It is an independent game being developed by Gears for Breakfast. (http://www.hatintime.com/)
  • -----------------------------------------------------------------------------------------

  • Personal Work
  • -----------------------------------------------------------------------------------------

  • Source Engine
  • The following content consists of projects that I have created personally in my free time to improve my overall skills and knowledge.

  • The project below is a level I worked on with Richard Acherki (http://www.richardacherki.com/) a Senior Level Designer with 10 years experience in the games industry.
  • ------------------------------------------------------------------

  • UDK / Unreal Engine
  • ------------------------------------------------------------------

  • The Magical Kingdom of Zeal
  • This was a project I did in my spare time and it is roughly based on a scene from the game "Chrono Trigger" by Square.







  • Darksiders II Contest
  • The aim of the contest was to design a large weapon for the character called Death in the game "Darksiders 2" and my entry was designed to be a "Crystal Mace".
  • ------------------------------------------------------------------

  • Team Fortress 2 Content
  • -----------------------------------------------------------------------------------------

  • The following content consists of item submissions that I have created personally in my free time in the hopes that Valve Software will accept them and add them to their game "Team Fortress 2" in the near future.
  • You can view all my submissions here: http://steamcommunity.com/id/habboi/myworkshopfiles/
  • ------------------------------------------------------------------


  • Industry Work
  • -----------------------------------------------------------------------------------------

  • Plain Sight (PC)
    Level Designer & Game Designer at Beatnik Games (7 Months)
    Online Multiplayer Action Arcade Game
  • The following content is not currently in the recent game build and they are untextured due to how the engine handles texture application "automatically".
  • ------------------------------------------------------------------




  • Game Design
  • -----------------------------------------------------------------------------------------